Beautiful, graceful, magical... and don't forget lethal'
Use the traits of elves
Power to use the abilities of elves. Variation of Faery Physiology.
- Elf Mimicry
- Elf Physiology
- Elven Mimicry
User with this ability either is or can transform into a elf (also known as Alvar, Daoine Sidhe, Sidhe, etc.), who are either close relatives for faery or near-mortals with exceptional living-span and magical inclination, there just doesn't really seem to be anything between. In general all elves appear humanoids of close to human size (some are notably smaller, other good deal taller), beautiful, young-looking or ageless, graceful and generally both wondrous and haughty. Although some (especially those of the Primal back-ground) could pass as particularly attractive humans, most have distinctive look of slender physique, vulpine facial features and arresting eyes, but especially their ears that range from but human sized with points to variously elongated. While most have relatively normal skin-tones, some have anything but (blue seems common); this includes both groups.
As mentioned elves are divided into two broad groups that can be described as Lesser/Modern and Mythic/Primal: the Elves of Modern group are near-mortal, with closer to human abilities and also potential (amusingly they also tend towards more haughty behavior). Primal Elves are very close to Fae, many of them powerful enough that they were considered Gods (Vanir of Norse Deity Physiology, Tuatha Dé Danann of Celtic Deity Physiology) in earlier times. Regardless of which group they belong, all elves share certain traits including grace, some magical ability and skill with both close combat (especially swords) and marksmanship (with bows).
Of all Faery-kind they are most likely to create and live in their own communities, nations and states of varying sizes. While Modern Elves have their Kingdoms and lands in Physical world, Primal Elves tend to live Under-Hill, Other Side or simply on the plane where their Faery-cousins dwell.
- Enhanced Combat
- Enhanced Immunity/Omni-Immunity
- Enhanced Intelligence
- Decelerated Aging or Semi-Immortality
- Enhanced Agility
- Enhanced Dexterity
- Enhanced Marksmanship
- Enhanced Reflexes
- Enhanced Senses
- Enhanced Swordsmanship
- Environmental Adaptation
- Some proficiency in Magic
- Ascended Physiology, Spirit Physiology or Ethereal Physiology
- Esoteric Energy Manipulation
- Nature Channeling
- Spiritual Force Manipulation
- Dark elves are known for their aggression, deceit, and stealth. They are very brutal and cruel by nature, having little mercy when it comes to cheating, battling, or anything dealing with the life of another being. They have little respect for even their own kind, at times waging war against each other. However, clans are known to band together, to combat invasions and attacks by other races. Many dwell underground.
- Subterranean Adaptation (if they dwell underground)
- Usually not as civilized (and haughty) as High Elves, but neither as sullen and xenophobic as Wood Elves, who live in a quasi-feudal societies. They often live either near sea or large lakes or at remote islands and are extremely proficient mariners and seafarers. Not as proficient in magic, arts and sciences as High Elves, but excellent on poetry, music, lore and epic literature.
- Result of Elven and (usually) human relationship, those with Modern ancestry are unlikely to add much more to their mortal other parents abilities than Decelerated Aging, although even there exceptions happen.
- Mythic ancestry could go up to Demigod Physiology.
- High elves are distinguished from other fantasy elves by their place of living, as they usually dwell in stone cities, instead of woods, like wood-elves. High elves and dark elves can be used to contrast respectively the good elves and the evil elves. Typically high elves consider themselves the most purely good race of all, and haughtily view all other races beneath them, especially other elven races, and they are usually the most magically developed of all elves.
- Not technically a subrace, but descendants of both lesser and mythical elves, usually nearing the levels or Demigod Physiology.
- Essentially the Mythic/Primal Elves: the most ancient and powerful subrace of elves. These type of elves were rumored to have existed before humankind and it should be noted that several of the "gods" in Celtic/Norse Mythology, Tuatha Dé Danann and Vanir, are considered to be particular families of them. While most of the elven race live in isolated communities on the planet, these type of elves live in communities found in other DIMENSIONS.
- While some elves took to the skies, others took to the sea. The Sea elves are a subrace that reside in undersea civilizations. Naturally They are closed off from human societies and are also in tune with their environment.
- A race of elves that reside in the high heavens. These type of elves live in communities literally stationed in the sky. Because of their destination, their communities are hard to invade, and the elves have the power to protect it since they have learned to control the elements and creatures of their environment.
- "A subrace of elves that reside in the stars". These type of elves live in space and reside in communities where magic and technology are one. This means that the technology they use will either be crystalline, or organic constructs that are both in tune with nature and capable of destroying whole cities.
- Elves that reside in the forests of the world. Members of this subrace live outside of common civilization and possess a connection with Nature that is stronger than those of any other subrace.
- Tinisha Dolaira (The Young Guardians)
- Arwen (The Lord of the Rings)
- Legolas (The Lord of the Rings)
- Elrond (The Lord of the Rings)
- Galadriel (The Lord of the Rings)
- Deedlit (Record of the Lodoss War)
- Elves (RPGs); including all books and comics based on them
- Eldar (J. R. R. Tolkien)
- leShay (Dungeons & Dragons); Mythic/Primal Elves.
- Elves (ElfQuest)
- Alvar (Viking Mythology)
- Sidhe (Celtic Mythology)
- Mystical Elf (Yu-Gi-Oh!)
- Celtic Guardian (Yu-Gi-Oh!)
- Obnoxious Celtic Guard (Yu-Gi-Oh!)
- Eragon (The Inheritance Cycle)
- Elves (The Inheritance Cycle)
- Dragon Riders (The Inheritance Cycle)
- Blood Elves (Warcraft)
- Night Elves (Warcraft)
- High Elves (Warcraft)
- Felblood Elves (Warcraft)
- Wretched (Warcraft)
- Darkfallen (Warcraft)
- High Elves (Warhammer)
- Dark Elves (Warhammer)
- Wood Elves (Warhammer)
- Bus Driver Elf (Shadow Falls)
- House-elves (Harry Potter)
- Mer/Elves (Elder Scrolls franchise)
- Altmer/High Elves (Elder Scrolls franchise)
- Dunmer/Dark Elves (Elder Scrolls franchise)
- Bosmer/Wood Elves (Elder Scrolls franchise)
- Orsimer/Orcs (Elder Scrolls franchise)
- Snow Elves (Elder Scrolls franchise)
- Falmer (Elder Scrolls V: Skyrim)
- Dwemer (Elder Scrolls franchise)
- Bretons (Elder Scrolls franchise)
- Aldmer (Elder Scrolls franchise)
- Ayleid (Elder Scrolls franchise)
- Chimer (Elder Scrolls franchise)
- Left-handed Elves (Elder Scrolls franchise)
- Maormer/Sea Elves (Elder Scrolls franchise)
- Cantemiric Velothi (Elder Scrolls franchise)