Magneto (Marvel) can control electromagnetism of the entire planet.
- Electromagnetic Manipulation
- Electromagnetic Energy/Field/Radiation Manipulation
User can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity. That said, only few truly powerful individuals are capable reaching such heights of power, most users have to content themselves with lesser if still impressive abilities.
Due to the intense versatility with electricity (such as electrocution, heat generation, computer and mind hacking, and electrolysis) and magnetism (such as metal manipulation, magnetic levitation, atomic manipulation, and attract and repel), electromagnetism is one of the most powerful and versatile elemental manipulation in existence.
Four Interactive Forces
This power is the manipulation of one of the four interactive forces; the other 3 being
- Create/Generate/increase, shape and manipulate electromagnetism.
- Energy Manipulation by controlling radiation (quantum, dark matter and/or any other radiation) light, ultra-violet radiation, Cosmic radiation, gamma radiation, infrared radiation, microwaves, radio waves, X-ray, Z-point waves, optical rays and neutrinos.
- Chemistry Manipulation
- Gravity Negation
- Light Manipulation
- Particle Manipulation by controlling the microscopic electromagnetic particles.
- Radiation Manipulation
- Technology Manipulation
- EM Electricity Manipulation
- Electricity Manipulation
- Electrical Constructs, including weapons, walls, armor or allies/servants.
- Electricity Attacks, user may be able to generate enough power to vaporize matter; pyrotechnics of varying power, strikes and other type of attack involving electricity.
- Electricity Infusion
- Wallcrawling by using static cling.
- Electricity Manipulation
- Electrical Enhanced Condition
- Magnetism Manipulation
- Electrical Telekinesis
- Electrical Telepathy
- Electrokinetic Flight
- Electromagnetic Noise Manipulation
- Electromagnetic Pulse Emission
- Electromagnetic Wave Physiology
- Electromagnetokinetic Combat
- EM Spectrum Manipulation
- Maser Manipulation
- Psychic Shield
- Electric Field Manipulation
- Electro-Weak Force Manipulation
- Planetary Manipulation
- Weak Force Manipulation
- May be unable to create electromagnetism, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.