The power to emit an electromagnetic pulse. Sub-power of Electromagnetic Attacks. Combination of Electromagnetism Manipulation and Pulse Manipulation.
Also Called
- Electromagnetic Energy Surge
- Electromagnetic Pulse Generation
- EMP Emission
Capabilities
The user can produce a surge of electromagnetic energy, which can disrupt all technology nearby. The pulse may come from the user's hands or even from their entire body.
Applications
- Disrupt any technology near the user (masters of this can let out a pulse that disrupts a plane thousands of feet into the air).
- Potentially damage users of:
- Bionic Physiology
- Cyber Mind
- Digital Form
- Electronic Communication: prevents them from talking to machines by destroying them.
- Anyone using a High-Tech Exoskeleton.
- Robot Arm
- Technorganic Physiology
- Vehicle Physiology
- Turn off nanites created by users of Nanite Manipulation.
Associations
Limitations
- Will be useless if there's no technology around.
- The range may vary.
- Concentration may be needed.
- Some technologies may be resistant or immune to EMP
- The duration of effects may be uncontrollable.
Known Users
- Misaka Mikoto (A Certain Magical Index/A Certain Scientific Railgun)
- The Kraken (Call of Duty: Ghosts)
- Coldcast (DC Comics)
- Static (DC Comics)
- Invoker (Dota 2)
- Nessa (Fractale)
- M.U.T.O Monsters (Godzilla)
- The German (Heroes)
- Ted Sprague (Heroes); via Induced Radioactivity
- Cole MacGrath (InFamous)
- Max Eisenhardt/Magneto (Marvel Comics)
- Storm (Marvel Comics)
- Sombra (Overwatch)
- Leatherback (Pacific Rim)
- Super Sonic (Sonic the Comic)
- Klaatu (The Day the Earth Stood Still)
- Sombra (Overwatch)
- Soundwave (Transformers Generation 1)
Known Objects
- EMP Gems (Barbie: Spy Squad)