The ability to use the forces of the Celtic Priesthood. Variation of Magic.
Capabilities
The user can utilize the nature-based magical arts of the Druids, The Celtic Priestly Class, that were said to possess great influence over nature. Note that this power is based on popular culture view about druids, so the historical accuracy isn't the top priority.
Applications
- Abjuration
- Conjuration
- Divination
- Dowsing
- Nature Channeling
- Nature Magic
- Potion Creation
- Shapeshifting
- Spell Casting
Associations
Limitations
- Magic Negation/Magic Destruction
- Limited to control over natural elements and therefore ineffective in tampering with cosmic forces.
- Opponents who can degrade and deteriorate nature itself can be a major threat to the user.
- Artificial objects and places are unnatural and thus hard or impossible to influence.
Known Users
See Also: Druids.
Folklore/Mythology
- Merlin (Arthurian Folklore)
Literature
- Druids (Shannara)
- Atticus O'Sullivan (Iron Druid Chronicles)
Films
- Druids (DragonHeart 3: The Sorceror's Curse)
Television
Cartoons
- The Dark Druid (Martin Mystery)
Comics
- Blackbriar Thorn (DC Comics)
- Doctor Druid (Marvel Comics)
Manga/Anime
- Honami Takase Ambler (Rental Magica)
Video Games
- Cairngorm Stoneblood (Champions)
- Druids (RPGs)
- Pagans (Thief series)
- Druid (Valkyrie Crusade)
- Druid Class (Warcraft)
Tabletop Games
- Druid Class (RPG)
- Druidic Priests (Warhammer Fantasy); via Druidic Magic