The powers to manipulate the beneficial aspects of air/wind. Combination of Air Manipulation and Positive Forces Manipulation. Variation of Light Element Manipulation. Opposite to Dark Wind Manipulation. Not to be confused with Sacred Wind Manipulation.
- Beneficial Air/Wind Manipulation
- Gentle Air/Wind Manipulation
- Nurturing Air/Wind Manipulation
- Positive Air/Wind Manipulation
- Vital Air/Wind Manipulation
- White Air/Wind Manipulation
User can create, shape and manipulate air/wind of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of air, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of air/wind.
- Air Empowerment
- Air Manipulation
- Fertility Inducement
- Healing Augmentation
- Healing Wind
- Life-Force Manipulation
- Physical Augmentation
- Divine Force Manipulation
- Elemental Manipulation
- Esoteric Wind Manipulation
- Life Force Manipulation
- Light Element Manipulation
- Positive Forces Manipulation
- Sky Manipulation
- Countered by Dark Wind Manipulation.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- What the user gains in versatility/fine control, they lose in sheer power.
- Wendy Marvell (Fairy Tail); via Dragon Force
- Amaterasu (Okami); via sky powers
- Sky Gods (Mythology)
- Link (Legend of Zelda: The Wind Waker); via the Wind Waker
- Zephyrus (Valkyrie Crusade)