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"We Espadas each govern a different form of death. There are 10 causes of death. They are our abilities, thoughts and the reasons for our existence."
― Baraggan Louisenbairn to Suì-Fēng (Bleach)
"And Darkness and Decay and the Red Death held illimitable dominion over all."
― Edgar Allan Poe (The Masque of the Red Death)
"Increasing wars and famines, diseases of unknown origin, increasingly frequent natural disasters. Don't you find it odd? A bit coincidental? Has anyone even noticed? Must we simply sit and wait for it all to end?"
― Caleb Goldman (House of the Dead 4)

The archetype of being an aspect of death. Variation of Aspect Manifestation and Death. Opposite of Life Aspect Manifestation. Not to be confused with Death Embodiment.

Properties[]

Aspects of death can refer to many things. Most of the time, they pertain to how one dies, or the beliefs and characteristics associated with death or the dying. Those of this archetype usually have physical characteristics, personalities, beliefs, and abilities (in some cases), centered around the aspect(s) of death they represent.

Common Aspects[]

Below is a list of some common aspects of death, specifically the main reasons that death occurs in humanity.

  • Corruption: Pestilence, disease, poison, wickedness, depravity. Anything that which tarnishes what is pure. A taint that spreads like a virus, twisting all to its whim. Nothing is sacred to the corrupt. In their eyes, the unsullied will soon be defiled as well, ruined by whichever means. They themselves are tainted, stripped of their purity as they live a cursed existence.
  • Decay: Wither, wearying, eroding, rotting. All things come to the eventuality in their existence when they slowly but steadily fall apart and die. The all but unavoidable fall into decadence is an ultimately all-consuming aspect which takes to any form of being. All things eventually degrade until they reach the point of nonexistence, no matter how healthy or well-maintained they are; life especially since it is all so purposely finite.
  • Despair: The user exists in a state of dread that no one can escape. They only feel like giving up for their failures and the loss of loved ones with low expectations for the future. Forced to watch their torment feeling helpless, they linger on wandering the sad earth as a dead corpse with no hope of comfort to mend their broken spirits.
  • Destruction: Break, crush, destroy, all actions related to damaging the constitution of an object, system, or being. This is the desire to cause destruction toward others, oneself, or a system. The need to kill is such a thrill that user needs to obliterate their opponents to feel contentment: they have an unsatisfying desire for conflict.
  • Fear: a primal discernment of a threat. The instinctual sense of danger. It is without reason, unbound. To be truly afraid is when you feel at your core that you're about to die. All living things experience fear, feel danger. The user is within a constant state of terror, paranoia, or anxiety. A person consumed by fear would do anything to not die, even inflict death upon others.
  • Greed: To possess everything and to waste everything. Everything should belong to the user because they want it, they rightfully deserve it, and they would kill anyone who stands in their way from getting it. They would do anything to make what they want theirs by any means, all they have to do is take it.
  • Hunger: The basic need to consume something for sustenance of one's body. To eat lest they starve, deprived of strength to go on living. Every being must feed themselves in some way to maintain their life. One must eat or be eaten.
  • Intoxication: The urging need to feed something deep inside but can neither truly satiate their blissful high nor relinquish their addiction or emotional state of ludicrous joy to negate other physical aspects. If the user attempts to withdraw from it, they could die, and if they continue the way they are, they will die. Either way, it is a need to desire, to love, to indulge on deathly levels.
  • Lamentation: The sadness, the grief one experiences for the dying. Either from losing family, friends, or things of value, everyone laments the loss of what they cherished. The sorrow they feel is a pain that cuts deeper than any blade. The torturous anguish is too great to go on living. Sadness itself is a killer, eating away at their happiness and will to live.
  • Loneliness: The solitude that user feels are too great for anyone to bear, so they would prefer to die than be alone. Yet there are those who would rather be alone, whether it is for their own goals or if they are just in the mood. However insignificant it may seem; it is powerful enough to kill because no one wants to die alone.
  • Madness: An unstable mind that extracts balancing flows from your physiques. The user hears voices even though they do not know where they come from or even who they belong to. They engage in various activities that are out of the ordinary, and this could be disturbing. It's to reeducate the meaning of insanity and suppress any sense of fear for when the scales are tilted, death is coming for many people.
  • Nihilism: The philosophical doctrine that negates the meaningful, positive aspects of the human life. The belief that there is nothing in life, no hope, no morality in themselves or in others. There is no such thing as a soul inside any of us, we are just sacks of meat. Wishing to feel the embrace of oblivion, only death's sweet release can satisfy them. They are totally consumed by "true" despair.
  • Pride: Pride before the fall of the arrogant. It can be a source of strength, to build someone up. At the same time, it can lead one to destruction.
  • Rage: Rage is an unstoppable force. Too much of it may spell the end of someone.
  • Sacrifice: Sacrifice is a rite or act that is often met with solemn aversion. In ancient rituals, sacrifice was essential to the culture and death was inescapable. If the person had the option of having their life spared, they had to have someone else die in their place.
  • Senescence: Time, while an inextricable and fundamental principle intertwined with space that gives us freedom to function, is a continuous progression that waits for nobody and leads us to our inevitable fate. One can escape a car crash, sickness, and murderer, but they will still face the bitterness of mortality because none can escape the slow decay of time. When one reach their final ages, their life will finally give out.
  • Stagnation: The eventual grind/halt of all things when which after eventually running its course along the road will eventually begin to settle in its ways until it can no longer grow or develop in new ways. When this happens, when things stop changing, they eventually stop all together and ultimately die out indefinitely. All things must ultimately come to an end after all those who lose the ability to adapt and alternate themselves or their environment risk the vulnerability too decadence leading to inevitable collapse.

Associations[]

Known Users[]

  • Äs Nodt (Bleach); Fear
  • Espada (Bleach)
    • Yammy Llargo; Rage
    • Coyote Starrk and Lilynette Gingerbuck; Solitude
    • Baraggan Louisenbairn; Senescence
    • Tier Harribel; Sacrifice
    • Nelliel Tu Odelschwanck; Lamentation
    • Ulquiorra Cifer; Nihilism
    • Nnoitra Gilga; Despair
    • Grimmjow Jaegerjaquez; Destruction
    • Zommari Rureaux; Hedonism
    • Szayelaporro Granz; Madness
    • Aaroniero Arruruerie; Greed
  • Mahito (Jujutsu Kaisen); Corruption
  • Ryomen Sukuna (Jujutsu Kaisen); Hedonism
  • SCP-106 - "The Old Man" (SCP Foundation); Decay
  • The Red Death (The Masque of the Red Death); Red Death
  • The White Death (The Masque of the Red Death); Tuberculosis
  • The Yellow Death (The Masque of the Red Death); Yellow Fever
  • The Black Death (The Masque of the Red Death); Black Death
  • The Golden Death (The Masque of the Red Death)
  • The Blue Death (The Masque of the Red Death); Cholera
  • The Violet Death (The Masque of the Red Death)
  • Nurgle (Warhammer); Despair

Gallery[]

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