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The power to manipulate daydreams. Variation of Dream Manipulation. Opposite to Nightmare Manipulation.

Capabilities

User can enter and manipulate the daydreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, destroying, and observing daydreams. They can detach target from their immediate surroundings, blurring and partially substituting reality by a visionary fantasy, especially one of happy, pleasant thoughts, hopes or ambitions, imagined as coming to pass, and experienced while awake.

In some cases, the user's power extends to the real world, causing the daydreams effect to manifest in reality and even pulling someone from the waking world into the daydream.

Applications

Techniques

Associations

Limitations

  • Target must be awake.
  • Daydreams must be pleasant to the one experiencing them. (This does not mean pleasant to everyone.)

Known Users

  • Daydream (Marvel Comics)
  • Day Stallion (Xanth)
  • Day Mares (Xanth)
    • Imbrium
  • Putre (Xanth); formerly
  • Mr. Krabs (SpongeBob Squarepants)
  • Patrick (SpongeBob Squarepants)
  • Plankton (SpongeBob SquarePants)
  • Sandy (SpongeBob Squarepants)
  • SpongeBob (SpongeBob Squarepants)
  • Squidward (SpongeBob Squarepants)