The ability to become more powerful after being damaged. Sub-power of Damage Manipulation. Variation of Affinity. Not to be confused with Pain Empowerment.

Also Called

  • Damage Affinity
  • Fightin' Spirit (One-Punch Man)
  • No Pain No Gain
  • Pay Back Time
  • Wound Empowerment


The user becomes stronger, faster, more durable, etc. as they receives damage from their opponents, environment or by themselves. They may be empowered by physical damage, mental damage or soul damage. Lethal damage can give a (near) maximum boost on the attacks of the user of this ability.





  • User has to withstand the pain of the damage they receive.
  • Some types of damage may immobilize the user.
  • May have limit to how much damage user can take.
  • May lose the power they gained after/if they heal.

Known Users

  • Gerard Valkyrie (Bleach)
  • Bouncers (Disgaea)
  • Saiyans (Dragon Ball series)
  • Bergamo (Dragon Ball Super)
  • Ryohei Sasagawa (Katekyo Hitman Reborn)
  • Sing (Kung Fu Hustle)
  • Abaddon (League of Legends); via Borrowed Time
  • Candice (Marchen Awakens Romance)
  • Urouge (One Piece)
  • Metal Bat (One-Punch Man)
  • Pokemon that can use "Bide", "Payback" or "Revenge" (Pokemon)
  • Dharok the Wretched's equipment set (Runescape)
  • Yang Xiao Long (RWBY)
  • Meliodas (Seven Deadly Sins); via Revenge Counter
  • The Soldier (Team Fortress 2); when the equalizer is equipped and active.
  • Spartacus (TYPE-MOON)
  • Tree Ragnarok (Undefeated Bahamut Chronicle)
  • Rubilax (Wakfu)

Known Objects

  • Revenge Sword (Final Fantasy Legend)