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The power to manipulate belief.

Also Called

  • Covenant/Faith/Religion/Worship Manipulation

Capabilities

User can sense and manipulate the belief of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting it to a physical level.

The user can manipulate systems of belief (such as religions) including the establishment of doctrines, performance of ceremonies, participation in rituals, and spreading the faith, worship and beliefs to others. They can establish moral codes of conduct which will guarantee anyone into any sort of spiritual afterlife or even pass judgment upon them.

Applications

Associations

Known Objects

  • Croce di Pietro (A Certain Magical Index)
  • Cyrinshad (Forgotten Realms)