The power to create bombs that counteract or nullify a specific type of power. Sub-power of Anti-Power Attacks. Variation of Explosive Generation and Anti-Power Artillery.
Capabilities[]
The user can create and launch bombs, explosives and other volatile constructs with the ability to negate, deactivate or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.
Applications[]
- Power Deactivation
- Power Destruction
- Power Dilution
- Power Erasure
- Power Negation
- Power Overload
- Power Reduction
Associations[]
Limitations[]
- May only be able to counter one specific type of power, or lose the ability to counter said power after a specific number of uses.
Known Users[]
- Lower Elements Police (Artemis Fowl series); via Bio-bomb
- People's Republic of China (Command & Conquer: Generals)
- Bruce Wayne/Batman (DC Extended Universe)
Known Objects[]
- AIM bomb (A Certain Scientific Railgun)
- Bio-bomb (Artemis Fowl series)
- Land mines (Command & Conquer: Generals); via Neutron mine upgrade
- Kryptonite gas grenades (DC Extended Universe)
- Dispel Grenade (Dragon Age: Origins – Awakening)