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The ability to use anchors with skill in battle. Variation of Improbable Weapon Proficiency.

Also Called

  • Anchor Intuition
  • Anchor Mastery
  • Anchor Wielding

Capabilities

Users are able to demonstrate an aptitude for using anchors in battle, being able to wield anchors of any size with great proficiency and skill.

Applications

Associations

Limitations

  • Cannot cut through enemies.
  • May be too heavy as a weapon to wield normally.

Known Users

See also: Anchors Away.

  • Captain Flynt (Borderlands 2)
  • Anchormen (Borderlands 2: Captain Scarlett and Her Pirate's Booty)
  • Aquaman 1000000 (DC Comics)
  • Captain Hookmon (Digimon)
  • Mermainmon (Digimon)
  • Ward Zabac (Final Fantasy VIII)
  • May (Guilty Gear series)
  • Nautilus (League of Legends)
  • Metal Shark Player (Megaman X6)
  • Sinbad (Monster Strike)
  • Roadhog (Overwatch); alternate skins
  • Chosokabe Motochika (Sengoku Basara)
  • Shovel Knight (Shovel Knight)
  • Treasure Knight (Shovel Knight)
  • Mr. Hook (Marchen Awakens Romance)
  • Tidehunter (Dota)
  • Savage Pan and Captain Roll (Shaman King)
  • Thumpback (Skylanders: Giants)
  • Logg (Suikoden V)
  • Blue Flight Dragon,Trans-core Dragon (Card Fight Vanguard)
  • Key Anchor, Dabid (Card Fight Vanguard)
  • Merineraizer (Card Fight Vanguard)
  • Sea giants (Warcraft)
  • Minamitsu Murasa (Touhou Project)

Gallery