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The power to bind, imprison or otherwise stop objects by using air/wind. Sub-power of Aerokinetic Constructs. Variation of Elemental Imprisonment.

Also Called[]

  • Aerokinetic/Anemokinetic/Spirarekinetic/Galekinetic Trapping/Imprisonment
  • Air/Wind/Breeze Trapping/Imprisonment/Jailing/Stasis

Capabilities[]

The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using air/wind.

Applications[]

Variations[]

Associations[]

Limitations[]

  • Aerokinetic Immunity
  • Air Absorption
  • May be weak against Fire, Electricity and Thermal Manipulation
  • Users of Freeing and Unfixed Movement cannot be bound.
  • Depending on the way used to bind the victim, they may be able to overpower/break their bindings.
  • Users of Teleportation/Intangibility can escape.
  • May be unable to generate the ways to bind and be limited to existing material.
  • May have to stay close to the victim or the binding may break.
  • The victim can be freed by outside help.
  • If the prison is damaged in any way, the victim may be able to escape.
  • May have to perform a certain action in order for the target to be contained.
  • May only be temporary.
  • The prison might not be strong enough to contain the victim.

Known Users[]

  • Kosei Tsuburaba (Boku no Hero Academia)
  • The Windy Card (CardCaptor Sakura)
  • Erigor (Fairy Tail)
  • Ren Akatsuki (Fairy Tail)
  • Yuno (Black Clover)
  • Fanzell Kruger (Black Clover)
  • Kleene (Edens Zero); via Wind Snatch</nowiki>
  • Orzul (Kaiju Combat)
  • Spinnerella (She-Ra and the Princesses of Power)

Gallery[]

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