The power to gain strength from something, or when a certain event occurs. Combination of Power Augmentation and Enhanced Condition. The opposite of Aversion.
Also Called
- Augmentation
- Empowerment
- Power-Up
Capabilities
Users become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers (E.g: those with Water Affinity may be able to unlock Water Manipulation when they are in a large body of water). Some users may be able draw sustenance from their affinity or even slow or stop aging.
Applications
- Decelerated Aging/Semi-Immortality
- Enhanced Condition or Supernatural Condition
- Self-Power Augmentation
- Self-Sustenance
Major Affinities
- Elemental Affinity - Be empowered and vitalized by elements.
- Emotion Affinity - Be empowered and vitalized by emotions.
- Environmental Affinity - Be empowered and vitalized by environment.
- Organic Affinity - Be empowered and vitalized by organic substances.
- Sin Affinity - Be empowered and vitalized by sin.
- Virtue Affinity - Be empowered and vitalized by virtue.
Affinities
- Age Affinity - Be empowered and vitalized by aging.
- Archetype Affinity - Be empowered and vitalized by Archetypes.
- Arena Affinity - Be empowered and vitalized by arenas and crowd support.
- Athletics Empowerment- Be empowered and vitalized by Athletics/Exercise.
- Belief Affinity - Be empowered and vitalized by belief.
- Bond Affinity - Be empowered and vitalized by bonds.
- Calendar Affinity - Be empowered and vitalized by various dates and times.
- Chanting Affinity - Be empowered and vitalized by chanting.
- Chess Affinity - Be empowered and vitalized by chess.
- Cleanliness Affinity - Be empowered and vitalized by cleanliness.
- Combat Affinity - Be empowered and vitalized by fighting.
- Conquest Affinity - Be empowered and vitalized by conquering.
- Concept Affinity - Be empowered and vitalized by concepts.
- Corruption Affinity - Be empowered and vitalized by corruption.
- Cosmic Affinity - Be empowered and vitalized by cosmic forces.
- Cowardice Empowerment- Be empowered and vitalized by cowardice.
- Danger Affinity - Be empowered and vitalized by danger.
- Dead Affinity - Be empowered and vitalized by death.
- Demonic Affinity - Be empowered and vitalized by demonic energy.
- Destruction Affinity - Be empowered and vitalized by destruction.
- Dirtiness Affinity - Be empowered and vitalized by dirtiness.
- Divine Affinity - Be empowered and vitalized by divine spirits.
- Duration Affinity - Be empowered and vitalized by passing of time.
- Entertainment Affinity - Be empowered and vitalized by entertainment.
- Failure Affinity- Be empowered and vitalized by failure.
- Fusion Affinity - Be empowered and vitalized by fusions.
- Healing Empowerment- Be empowered and vitalized by healing others.
- Hunger Affinity - Be empowered and vitalized by hunger.
- Insanity Affinity - Be empowered and vitalized by insanity.
- Karma Affinity - Be empowered and vitalized by karma.
- Letter Affinity - Be empowered and vitalized by letters.
- Life Affinity - Be empowered and vitalized by life.
- Loyalty Affinity - Be empowered and vitalized by loyalty.
- Lunar Affinity - Be empowered and vitalized by moon.
- Machine Affinity - Be empowered and vitalized by machines.
- Magic Affinity - Be empowered and vitalized by magic.
- Mimicry Affinity - Be empowered and vitalized by mimicry.
- Momentum Affinity - Be empowered and vitalized by momentum.
- Morality Affinity - Be empowered and vitalized by morality.
- Mystic Affinity - Be empowered and vitalized by mysticism.
- Nightmare Empowerment- Be empowered and vitalized by nightmares.
- Number Affinity - Be empowered and vitalized by numbers.
- Pain Affinity - Be empowered and vitalized by pain.
- Parasitic Affinity - Be empowered and vitalized by parasitism.
- Patronage Affinity - Be empowered and vitalized by patron.
- Planetary Affinity - Be empowered and vitalized by planet.
- Oneiric Empowerment- Be empowered and vitalized by dreams.
- Opposing Forces Empowerment- Be empowered and vitalized by opposites.
- Reading Affinity - Be empowered and vitalized by reading.
- Ritual Affinity - Be empowered and vitalized by rituals.
- Sobriety Empowerment- Be empowered and vitalized while sober.
- Solar Affinity - Be empowered and vitalized by sun.
- Stamina Affinity - Be empowered and vitalized by stamina.
- Suffering Affinity - Be empowered and vitalized by suffering.
- Survival Affinity - Be empowered and vitalized by survival.
- Taboo Empowerment- Be empowered and vitalized by taboos/restrictions.
- Tattoo Affinity - Be empowered and vitalized by tattoos.
- Thievery Affinity - Be empowered and vitalized by stealing.
Associations
- Commonly accompanied by some form of Absorption.
- May accompany some form of detection in order to know when their affinity is close.
Limitations
- May be limited on the amount of strength you gain.
- May overload from absorbing too much.
- May be weakened by the opposing affinity.
- Loss of power without the affinity around or from going without contact with the affinity for an extended period.
- May not be able to choose which Affinity you have.
- Constant use of Affinity may increase dependency.
Known Users
- The Charmed Ones (Charmed); stronger together, and when emotional
- Cupids (Charmed); when around love
- The Chance Harbor Circle (The Secret Circle); stronger together
- Dragon Slayers (Fairy Tail); via specific element
- Percy Jackson (Percy Jackson & the Olympians); becomes stronger in water
- Samuel Sullivan (Heroes); becomes stronger with more evolved humans around
- Jonas Graymalkin (Marvel); gains superhuman strength and endurance while in the dark
- Moon Knight (Marvel); becomes stronger depending on the phases of the moon
- The Hulk (Marvel); grows stronger whenever he becomes angry
- The Bahrag (Bionicle); Twin queens of the Bohrok swarms would grow more powerful when close to each other
- Lantern Corps (DC Comics)
- Aquaman (DC Comics); becomes stronger in water
- Uncle Sam (DC Comics); gains superhuman strength, speed, and size depending on the American people's beliefs in the ideals of America
- Kili (Double Arts); becomes stronger when touching someone
- Werewolves (Folklore); become stronger depending on the moon phase
- Ginei Morioka (Rosario + Vampire); becomes stronger & faster when the moon is out
- Blackmore (Steel Ball Run); can use his Stand, Catch The Rainbow, only while its raining
- Talim (Soul Calibur); jumps higher-up on her stages, most likely to be Wind affinity
- Waterbenders (Avatar: The Last Airbender); grow stronger during a full moon and lose their powers during a lunar eclipse
- Firebenders (Avatar: The Last Airbender); grow stronger when Sozin's comet passes, or when it is daytime, and lose their powers during a solar eclipse
- Ares (Greek Mythology); becomes stronger when in conflict
- Jackie Estacado (The Darkness); becomes stronger when in the shadows
- Desire (Danny Phantom); gains strength from those she has granted wishes for
- Hydro-Man (Marvel); becomes stronger near water
- Sand-Man (Marvel); becomes stronger near sand
- Cole MacGrath (inFamous); is able to draw power from electrical appliances and storms
- Van Kliess (Generator Rex); strongest when in the radius of the Nanite Explosion area
- Ethan Wate (Caster Chronicles); his love for Lena makes him resistant to magic powers
- All Kryptonians under a Yellow Sun (DC)
- Kahoko Hino (La Corda d'Oro); passion for music
- Guardian Characters (Shugo Chara); help their masters access their inner strengths
- Yu Narukami (Persona 4); Bond Empowement
Known Natural Occurrences
- Full Moon (Various franchise); werewolves are at their strongest and most volatile state
- Limbo (Charmed); expands magical powers and transcends laws of physics
- The Nexus of the All (Charmed); maximizes all powers
- The Nexus of the Halliwell Manor (Charmed); intensifies all magical powers
- Yellow Sun (DC); grants Kryptonians supernatural powers
- Natural elements (Various franchise); empowers someone with elemental powers
Known Artifacts
- Humpty Lock (Shugo Chara); grants Amu Hinamori powers
- Dumpty Key (Shugo Chara); grants Ikuto Tsukiyomi powers
- Silver Crystal (Sailor Moon)
- Emphyreal Sword (Charmed); strengthens whitelighters
- Fairy blood (True Blood); vampires become resistant to fairy magic after drinking fairy blood
- Serpens Clavem (Witches of East End); strengthens witches whilst corrupting them
- Deadly Virus (Charmed); temporarily strengthens all magical creatures before killing them