Affinity
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Power Augmentation and Enhanced Condition. The opposite of Aversion.
Contents |
Also Called
- Specific Augmentation
- Specific Empowerment
- Specific Power-Up
Capabilities
Users become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers (E.g: those with Water Affinity may be able to unlock Water Manipulation when they are in a large body of water). Some users may be able draw sustenance from the elements or even slow or stop aging.
Applications
Major Affinities
- Dead Affinity: gain strength from the dead or the death of others.
- Elemental Affinity: become stronger when in contact with a certain elemental force.
- Emotion Affinity: become stronger when feeling (or in contact with someone feeling) a certain emotion.
- Environmental Affinity: become stronger when at a certain landscape.
- Life Affinity: become stronger when living things are near.
- Karma Affinity: gain strength from human morale.
- Sin Affinity: become stronger from sin.
- Virtue Affinity: become stronger from virtue.
Linked Affinities
- Alcohol Affinity - Become stronger by drinking alcohol.
- Age Affinity - Become stronger by aging.
- Arena Affinity - Become stronger when in the arena.
- Blood Affinity - Become stronger mentally/physically when blood is in contact.
- Cemetery Affinity - Become stronger when in cemetery.
- Chanting Affinity - Become stronger when people chant you or your name.
- Chess Affinity - Become stronger from the rules of chess.
- Cleanliness Affinity - Become stronger from cleanliness.
- Combat Affinity- Become stronger when fighting.
- Conquest Affinity- Become stronger when one goes forth conquering and to conquer.
- Corruption Affinity - Become stronger from corruption and evil.
- Cosmic Affinity - Become stronger by cosmic forces.
- Demonic Affinity - Become stronger from demonic energy.
- Destruction Affinity - Be empowered by destruction and devastation.
- Dirtiness Affinity - Become stronger from dirtiness.
- Divine Affinity - Become stronger from divine spirits.
- Energy Affinity - Become stronger from energy.
- Food Affinity - Become stronger from food.
- Heresy Affinity - Become stronger with the presences heretical influences.
- Hunger Affinity - Be empowered by hunger of oneself and others.
- Insanity Affinity - Become stronger when someone, or yourself is insane.
- Kinetic Affinity - Become stronger through Kinetic Energy.
- Lunar Affinity - Become stronger when in moonlight.
- Magic Affinity - Become stronger when being near anyone or being in any place magical.
- Morality Affinity - Become stronger from the morality of others.
- Music Affinity - Become stronger when music is heard.
- Object Affinity - Become stronger from an object or item.
- Pain Affinity - Become stronger when someone, or yourself, is suffering.
- Plant Affinity - Become stronger in the presence of plants.
- Planetary Affinity - Become stronger when on a planet.
- Ritual Affinity - Become stronger through ritualistic practice.
- Solar Affinity - Become stronger when in sunlight.
- Spirit Affinity - Become stronger when ghosts, phantoms, etc. are nearby.
- Suffering Affinity - Be empowered and vitalized by the suffering.
- Tattoo Affinity - Be empowered and vitalized by tattoos.
- Urban Affinity - Become stronger when in urban areas.
Associations
- Commonly accompanied by some form of Energy Absorption.
- May accompany some form of detection in order to know when their affinity is close.
Limitations
- May be limited on the amount of strength you gain.
- May overload from absorbing too much.
- May be weakened by the opposing affinity.
- Loss of power without the affinity around or from going without contact with the affinity for an extended period.
- May not be able to choose which Affinity you have.
- Constant use of Affinity may increase dependency.
Known Users
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Gallery
Firebenders (Avatar) reach maximum power when Sozin's Comet approaches.
Hama's (Avatar) waterbending reaches its most powerful at full moon, not only can she bend blood, but other bodily fluids, too.
Hulk's (Marvel) power comes from his rage.
Werewolves obtain maximum power under the full moon.
Superman ('DC) is strongest under a yellow sun.
